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Skill Groups

The Iron Heroes Rule-Book introduced Skill-Groups and several changes to how skills are learned.
All classes receive full access to all skills, that do not require a feat to be learned, i.e. there are no cross-class-skills.
A character does not need to spend skill-points on any of his skill-groups.
In addition, all classes receive access to two or more skill groups. One skill-group contains two or more skill. When a character takes ranks in a skill group he has access to, all skills in the group are raised accordingly with the exception of knowledge and performance, that themselves are a kind of skill-group. When you take a skill-group, that contains one of these skills, you got to allocate the rans from your skill-goup for perform or knowledge to the subskills. You may add additional skill-points to these sub-skills. Speak language worrks similarly.

Skill-Groups are:

Appraise, Concentration, Decipher Script, Heal, Knowledge, Speak Language

Balance, Escape Artist, Tumble

Climb, Jump, Swim

Concentration, Decipher Script, Spellcraft or Psicraft, Use Magic Device or Use Psionic Device

Listen, Search, Sense Motive, Spot

Disable Device, Forgery, Open Lock, Slight of Hand

Bluff, Diplomacy, Gather Information, Intimidate

Hide, Move silently

Bluff, Disguise, Perform, Slight of Hand

Wilderness Lore:
Handle Animal, Ride, Survival, Use Rope

Skill-Groups by Classes